Theac Osiris
The Scope
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Posted - 2010.01.30 15:51:00 -
[1]
Originally by: Haiden Po
I must be missing something here.
You are missing something-a lot of things, for that matter.
Originally by: Haiden Po
I was under the impression that Galente was a Rail Gun and Drone race. + The Caldari was a Projectile Gun and Missile race.
Gallente use drones and hybrid weapons with an emphasis on blasters and damage bonuses. Caldari are a hybrid weapon (emphasis on railguns) and missile race, whose gunboats have bonuses to optimal range.
Originally by: Haiden Po
That is why Gal makes better use of the rails than a Caldari would.
Actually, the main reason why Gallente boats are often the preferred railgun users is that the Gallente boats have a damage bonus that partially offsets the terrible DPS of a railgun, while Caldari are stuck with an optimal-range bonus that is often completely unnecessary for an already extremely long-range weapon.
Originally by: Haiden Po
Might as well lose projectile and laser and make every race good at rails-sheesh.
What were you trying to get across? Was this part of your mistaken belief that Caldari frequently use projectiles?
Originally by: Haiden Po
The boats themselves, especially the destroyers, need some tweaking, granted.
Messing with Gallente and Caldari gunboats also affects ships designed for blasters (whose underperformance also raises issues). I think it might help to reduce the number of turret slots on Gallente boats by a slight margin so Caldari boats without the damage bonus are more competitive, but that's a separate issue.
The issue at hand is that railguns suck; the only thing they have going for them is extreme-range performance, and honestly not too many fights happen so far out that railguns outperform beams and artillery. They have terrible tracking, alpha, and DPS next to the other long-range turrets, and to add insult to injury, use a fair amount of capacitor.
Originally by: Haiden Po
Train and use Drones for ranges beyond the rails, do the same for missiles if you are Caldari.
Very minimal missile training-(lvl 4 on launcher and standard missile) and (lvl 3 on support skills) with a decent fit for my cruiser and I hit and kill at 45km with standard missiles.
We're not talking about 45km PvE stuff. We're primarily talking about PvP, at sniper ranges going from 100-250km, depending on ship class and tactical scenario. Plus, in PvE, railguns have terribad DPS and a minor range advantage just doesn't cut it. There's a reason the Kronos is considered the worst of the Marauders, and that's railguns.
The classical sniping role is that of the large-fleet battleship sniper at 140 or 240km (140 is just under the 150km warp-to-wreck range, while targeting range is capped at 249km). In this kind of engagement, missiles are never used by the snipers, as by the time those missiles hit, the target's already dead or warped out. Drones don't make the cut either--the 60km drone control range nonwithstanding, sentry drones just don't reach out that far and the flight time on heavy and scout drones would be abysmal.
Originally by: Haiden Po More time training and that range and damage will only increase.
Personally, I prefer missiles over drones.
Irrelevant, we're talking about turrets anyways. You were commenting on a topic you knew very little about.
Oh, and /supported.
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